Chasing MasteryDevelopers
Complete verticals
Chasing Mastery public platform

Vertical blueprint

Design the pursuit, suite, evidence, progression, presentation, creator story, and proof before writing package code.

The blueprint is the product contract for a deep vertical. It prevents a valid SDK implementation from becoming a shallow collection of unrelated modes.

1. Map the real ecosystem

Document the community's accepted practice methods, specialist tools, common metrics, creator workflows, overlays, terminology, failure modes, and gaps. For each existing tool, choose deliberately:

ChoiceUse it when
IntegrateThe tool is trusted and emits useful evidence through a safe boundary.
ComplementIt executes practice well, but goals, progression, story, or creator context are missing.
BuildNo good tool exists, or an owned mode creates a materially better experience.
DeferEvidence would require brittle, invasive, anti-cheat-sensitive, or unsafe access.

2. Define the Pursuit-native promise

Name the people served, the progress they care about, and the reason the suite belongs together. The Pursuit is the shared community; the Experience Suite is the coherent toolset recommended inside it.

The ordinary member should not assemble implementation primitives. Joining a Pursuit can provision its reviewed default Suite, and every included mode should have one immutable package-owned preset that works immediately.

3. Shape the Practice Modes

For every mode, specify:

  • the real-world exercise and terminal boundary;
  • one primary result contract and any supporting Measurements;
  • comparison direction, units, precision, and evidence policy;
  • valid goal shapes: improve a metric, reach a target, or complete once;
  • manual interaction and accessibility;
  • accepted semantic observation protocols;
  • correction policy and replay consequences;
  • meaningful Story Events and presentation states.

Avoid one enormous configurable mode when practitioners understand the exercises as independent skills. Separate modes preserve honest history and make rankings intelligible.

4. Design source-neutral rules

portable player command ────┐
                            ├── normalize → domain action → pure reducer
reviewed observation ───────┘

Manual and automatic input should differ only before normalization. Equivalent fixtures must finish with the same package state, status, Measurements, Story Events, and presentation.

5. Design progression without inventing truth

Progression is a rebuildable projection over comparable Attempts. Fix the metric, aggregation window, evidence minimum, levels, ordering, and definition version. Never silently mix a changed metric, default, observation meaning, or threshold policy into an old lane.

6. Design the audience experience

The player helps the member act. The overlay helps someone else understand. Define goal, current state, stakes, meaningful change, next milestone, stale or disconnected evidence, and terminal outcome. Emit a small semantic story vocabulary rather than raw telemetry.

For Creator use, explain how Story Events align with a capture clock, how gaps are represented, and what an editor receives in the sealed evidence handoff.

7. Decide what belongs where

ConcernCorrect artifact
Pure rules, schemas, fixtures, reusable UI primitivesDomain Kit
Modes, engines, player, overlay, progression, story policyPortable package
Native/local source discovery and translationStation connector
Identity, authorization, persistence, clocks, routing, OBS, recoveryChasing Mastery host

8. Write the acceptance story first

Keep one representative end-to-end journey concrete: discover the Pursuit, receive its Suite, choose a mode, record a manual Attempt, record an equivalent automatic Attempt, see progression, use a Sprint, inspect the overlay, anchor a Story Event to media, and seal creator evidence. Add failure injection for duplicates, reconnect, unavailable consumers, revocation, and corrections.

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